Monday, December 30, 2013

RSE v21 b6 Development Progress Changelog


Here is the current changelog for RSE v21 beta6 as of December 30th. Expect a full version release within the next few days or so. Please note the first few changes. :)


RSE v21 b6 Changelog (as of 12/30/13):

-added scriptmodel animation set for bots
-bots can now sprint
-bot aiming is now smoother
-each bot will now be given a unique personality that remains consistent throughout multiple lives
-bots will now attempt revenge kills on occasion
-improved how bots change stance
-bots will now choose one equipment and special grenade as part of their loadout
-bots will not place claymores as often
-bots will not use the "last stand" or "scrambler" perk as often
-fixed afew errors related to perk selection
-turning off perks in the in-game settings will now affect bots as well
-bots will now pull out their laptop when using an ac130 or chopper gunner
-fixed bot movement process not working correctly after using an ac130
-bots will no longer attempt to take care packages that are beyond their reach
-changed bot movement speed to match real player movement speed
-improved stuck process, bots will no longer commit suicide unless they are truly stuck
-bots will no longer spin when defending bomb sites in demolition
-bots can now find enemies if their uav is active and not blocked by a counter uav
-improved support for LAN play if more than one human player is present
-more code clean up and optimizations
-other small bug fixes and improvements
-increased loading time of the batch launcher to prevent the injector program from crashing

Wednesday, December 18, 2013

RSE v20 FULL RELEASE




DOWNLOAD RSE v20 DIRECTLY FROM MEDIAFIRE:

As requested I have provided virus scans.

Virus Scan of RSE v20 Package (without injector program):

Virus Scan of injector program only:

Virus Scan of RSE v20 Package (with injector program):

Please keep in mind that the registered flags are likely false positives. Most of the flags come from the injector program as you can see by comparing the three scans. I believe the injector program is safe as I know the person who created it. The injector program is required for RSE to function.


RSE v20 Changelog:

-fixed bots not using the stinger correctly and reduced how often they use them
-bots will now rely on radar and sound to find enemies
-a bot that rage quits will now be replaced with a different bot after a random length of time
-bots will no longer rage quit in capture the flag, demolition, or search and destroy (to fix joining bugs)
-bots will now use akimbo weapons
-reconfigured auto scale match size, default is now smaller to improve bot functions (can be changed in config)
-bots will use the ac130 and chopper gunner more effectively
-each bot will now choose one loadout (weapon and perks) to use for the majority of the match (based on skill)
-each bot will now choose 3 killstreaks at the beginning of the match and can only earn those 3 killstreaks
-bots will not use the at4, rpg, or m79 as often against other players
-bot accuracy is now set independently to the steady aim perk
-bots will now sometimes watch their killcam
-various improvements to shooting and aiming mechanics
-bots will now occasionally camp for a random length of time or until a target is found
-bots will now sometimes follow another teammate if they are not pursuing an objective
-bots will now sometimes prioritize a melee kill based on their distance from the enemy
-bots will no longer spin after reaching objective locations
-frequency of bots completing objectives has been reduced in some modes to improve match flow
-bots will no longer use melee if they are planting or defusing the bomb
-bots will now steer the predator missile towards an enemy target

-fixed more waypoint issues on the following maps:
  -crash
  -derail
  -invasion
  -overgrown
  -quarry
  -rust
  -skidrow
  -storm
  -subbase
  -terminal
  -wasteland

-indexed weapons for the bling perk, fixed a few bugs related to bot weapon selection
-bots will now use every perk and pro perk
-reconfigured how killstreaks are distributed
-added more bot dialogue options
-changing fov in the config will now apply in matchmaking

-added 2 new playlists:
  -hunted (a community requested 1 vs 9 mode)
  -cage match (a 1 vs 1 mode on small maps)

-fixed a bug related to barebones mode
-some variable and balance tweaks
-more code optimizations
-other small bug fixes and improvements

Sunday, December 8, 2013

RSE v20 b10 Development Progress Changelog


Here is the current changelog for the RSE v20 beta as of December 8th. I'm getting close to finishing this version. I'll probably need another week to fix and add a few more features.

You may give this beta a try. This is not a full package. No Client files or instructions are included. This is a patch that will update the core AI files.

If you do decide to download it, please leave a comment on this post with your thoughts on the current state of the beta and please report any bugs within the next week.

To install the v20 b10 patch, just copy the contents of the "Patch" folder to your directory for Call of Duty: Modern Warfare 2. You must have at least RSE v16 currently installed for the patch to work.

You can download the core patch component of RSE v20 b10 here:
(beta is no longer available)


RSE v20 b10 Changelog (as of 12/8/13):

-fixed bots not using the stinger correctly and reduced how often they use them
-bots will now rely on radar and sound to find enemies
-a bot that rage quits will now be replaced with a different bot after a random length of time
-bots will no longer rage quit in capture the flag, demolition, and search and destroy (to fix joining bugs)
-bots will now use akimbo weapons
-reconfigured auto scale match size, default is now smaller to improve bot functions (can be changed in config)
-bots will use the ac130 and chopper gunner more effectively
-each bot will now choose one loadout (weapon and perks) to use for the majority of the match (based on skill)
-each bot will now choose 3 killstreaks at the beginning of the match and can only earn those 3 killstreaks
-bots will not use the at4, rpg, or m79 as often against other players
-bot accuracy is now set independently to the steady aim perk
-bots will now sometimes watch their killcam
-various improvements to shooting and aiming mechanics
-bots will now sometimes prioritize a melee kill based on skill and distance from enemy
-bots will no longer spin after reaching objective locations

-fixed more waypoint issues on the following maps:
        -quarry
        -rust
        -skidrow
        -storm
        -subbase
        -terminal

-indexed weapons for the bling perk, fixed a few bugs related to bot weapon selection
-bots will now use every perk and pro perk
-reconfigured how killstreaks are distributed
-added more bot dialogue options
-changing fov in the config will now apply in matchmaking
-some variable and balance tweaks
-other small bug fixes and improvements

Sunday, December 1, 2013

RSE v20 b3 Development Progress Changelog


Here is the current changelog for RSE v20 as of December 1st. I may release one of my beta tests for you guys to try if you are interested. Please let me know if you are interested in beta testing for RSE to help iron out bugs.


RSE v20 b3 Changelog to date (as of December 1st, 2013):

-fixed bots not using the stinger correctly and reduced how often they use them
-bots will now rely on their radar to find enemies
-a bot that rage quits will now be replaced with a different bot after a random length of time
-bots will no longer rage quit in capture the flag, demolition, and search and destroy (to fix joining bugs)
-bots will now use akimbo weapons
-reconfigured auto scale match size, default is now smaller to improve bot functioning (can be changed in config)
-bots will use the ac130 and chopper gunner more effectively
-each bot will now choose one loadout (weapon and perks) to use for the majority of the match (based on skill)
-each bot will now choose 3 killstreaks at the beginning of the match and can only earn those 3 killstreaks
-bots will not use the at4, rpg, or m79 as often against other players

-fixed more waypoint issues on the following maps:
        -subbase
        -terminal

-changing fov in the config will now apply in matchmaking
-some variable and balance tweaks
-other small bug fixes and improvements

Monday, November 25, 2013

RSE v19 FULL RELEASE




DOWNLOAD RSE v19 DIRECTLY FROM MEDIAFIRE:
(Not available)


RSE v19 Changelog:

-bots will now occasionally go into prone stance
-improved how bots crouch
-bots will now use proper melee, throwing knifes are now reserved as a rare longer range weapon as intended
-changed how the match size scales, it will now vary from match to match even on the same map
-fixed bots not using the rpg and at4 properly against killstreaks
-improved bot aiming, shooting, and overall consistency of processes
-changed distribution of a few weapons

-config file has been added (see Configuration section of this document), config can be used to tweak the following:
        -bot difficulty (tweak the average skill of bots)
        -auto scale match size (change settings on how you want the match size to scale)
        -custom match size (advanced tweak for overall match size)
        -change fov (ability to change your field of view)
        -developer mode (for waypoint editing)

-bot recovering time for getting flashed/stunned is now determined by skill
-improved movement process for bots, vertical clipping is checked and corrected when movement to waypoint is complete
-bots now have the ability to rage quit if they die too many times without getting a kill
-bots will no longer move when planting or defusing the bomb
-bots will now show a custom title and emblem after the first round in round based modes
-fixed an issue with bots not throwing care package grenades unless they saw an enemy, and fixed switching back to weapon
-waypoint editor has been added as part of developer mode and is built into the main code base (thanks ABiliTy)

-fixed waypoint issues on the following maps:
        -afghan (fixed a few bad waypoint locations that resulted in clipping)
        -fuel (fixed a bad waypoint location related to headquarters)
        -scrapyard (fixed a few bad waypoint locations that resulted in clipping)
        -skidrow (fixed a few bad waypoint locations related to headquarters)
        -subbase (fixed a few bad waypoint locations that resulted in clipping)
        -terminal (fixed a few bad waypoint locations that resulted in clipping)

-added more bot dialogue options
-a few performance improvements and code optimizations
-some variable and balance tweaks
-other small bug fixes

Saturday, November 23, 2013

RSE v19 b7 Development Progress Changelog


Here is a sneak peak of the changes for RSE v19. This is basically the final changelog for this version. Some play testing still needs to be done so expect the final release to be within the next few days.


RSE v19 b7 Changelog to date (as of November 23rd, 2013):

-bots will now occasionally go into prone stance
-improved how bots crouch
-bots will now use proper melee, throwing knifes are now reserved as a rare longer range weapon as intended
-changed how the match size scales, it will now vary from match to match even on the same map
-fixed bots not using the rpg and at4 properly against killstreaks
-improved bot aiming, shooting, and overall consistency of processes
-changed distribution of a few weapons

-config file has been added (see Configuration section of this document), config can be used to tweak the following:
        -bot difficulty (tweak the average skill of bots)
  -auto scale match size (change settings on how you want the match size to scale)
  -custom match size (tweak amount of bots that spawn on a selected team)
  -developer mode (for waypoint editing)

-bot recovering time for getting flashed/stunned is now determined by skill
-improved movement process for bots, vertical clipping is checked and corrected when movement to waypoint is complete
-bots now have the ability to rage quit if they die too many times without getting a kill
-bots will no longer move when planting or defusing the bomb
-bots will now show a custom title and emblem after the first round in round based modes
-fixed an issue with bots not throwing care package grenades unless they saw an enemy, and fixed switching back to weapon
-waypoint editor has been added as part of developer mode and is built into the main code base (thanks ABiliTy)

-fixed waypoint issues on the following maps:
  -fuel (fixed a bad waypoint location related to headquarters)
  -scrapyard (fixed a few bad waypoint locations that resulted in clipping)
  -skidrow (fixed a few bad waypoint locations related to headquarters)
  -terminal (fixed a few bad waypoint locations that resulted in clipping)

-added more bot dialogue options
-a few performance improvements and code optimizations
-some variable and balance tweaks
-other small bug fixes