Friday, June 16, 2017

Finally! (Double Post!)

Sorry about the delay. I think you guys will feel it was worth the wait. There are a lot of changes you guys have been asking for. I hope you all enjoy these releases!

Big thanks to INeedBots/INeedGames since I used his work as a foundation for CoD4 RSE.

This is a double post. Below is CoD4 RSE v01 and MW2 RSE v34.

CoD4 RSE v01 Changelog:

cod4 rse bots v01 changes:


        -bots will now move faster (same speed as human players)
  -bots will no longer shoot at the beginning of a round
  -made bots more challenging
  -bot ranks now correspond with skill
  -bots will choose random loadouts
  -bots will now choose camo for their primary weapon

    balance changes:

  -bots will use claymores more often
  -changed bot skill distribution (high skill levels are more frequent)
  -reduced how often bots talk about objectives

    bug fixes:

  -fixed a sum mismatch error when starting a new round on dlc maps
  -killstreaks are disabled for matches with multiple rounds on killhouse to fix a weapon mismatch error
  -bots will no longer make clicking sounds if no bots are firing their weapon
  -fixed waypoint issues for headquarters on ambush, backlot, countdown, and crash

    miscellaneous changes:

  -removed bot menu
  -disabled killcam
  -spectating is now limited to free look only
  -bots will spawn automatically to fill a standard match
  -bots will now say flag and bombsite locations without an underscore



MW2 RSE v34 Changelog:

mw2 rse bots v34 changes:


  -bots will no longer pause while moving
  -bots now have footstep sounds (thanks community and ineedbots)
  -improved smoothness of bot aiming (thanks ineedbots)
  -code optimization (reworked movement algorithm)

    balance changes:

  -made all bots more difficult (aim speed and reaction time to shoot has been reduced)
  -bots are now more accurate when firing rockets at killstreaks
  -deathstreak required for all bots to attack killstreaks has been reduced from 5 to 4

    bug fixes:

        -fixed bots not moving to unique waypoints (such as picking up dropped bombs that are not near static waypoints)
        -fixed bots thinking the bomb carrier was still alive in search and destroy

    miscellaneous changes:

  -removed ps3 version (ps3 hardware is not available for me to test for this release)
  -removed camping at random locations for objective modes
  -removed bot scanning
  -bots will no longer rage quit (they will only say something when they are enraged)
  -bots will now join and kick 2 times faster
  -added 34 more bot dialogue options (and changed one option)



As always, alternative links can be found in the archive section for each game.

Sunday, March 26, 2017

Good News

Yes I'm still here and yes I'm still working on bots for CoD4. It is basically Bot Warfare by ineedbots with a number of important changes. ineedbots did a good job with his mod for CoD4, good enough that I want to use it as a baseline for RSE in CoD4. So it must be said this will simply be a modified version of Bot Warfare at least for the first few versions. ineedbots deserves recognition for his work. It will slowly become its own thing as each new version is released. At a certain point it will probably be indistinguishable from the baseline (as was the case with RSE for MW2 with v1 through v10 made by tinkie101, but completely rewritten by v33 with no lines of code in common with v10 aside from the A* search algorithm).

I'm almost done with the first version for CoD4. However, due to having a hectic schedule with a lot on my plate, I'm going to need more time before it is ready to be released. Also do not expect it to be anything revolutionary. The goal is to provide the most polished bots for CoD4. Features that make it into the full release are those that maintain a polished presentation (good performance with no bugs or obvious problems that break immersion). The first version will be basic, so features such as the bot menu will be added in later versions.

Expect the first version to be released sometime in May.
(I know its awhile. But hey, any news is good news right?)

In the meantime, check out Bot Warfare by ineedbots:

We've shared a lot of ideas over the years for MW2 so I guess you could say we are indirect collaborators that work on separate projects.